Peningkatan Kemampuan Bermain Peran Menggunakan Metode Demonstrasi Berbantuan Multimedia Film

Authors

  • Muhammad Ibrahim SMA Negeri 8 Bandung
  • Isah Cahyani Indonesia University of Education image/svg+xml
  • Suci Sundusiah Indonesia University of Education image/svg+xml

DOI:

https://doi.org/10.17509/artikulasi.v1i1.32527

Keywords:

classroom action research, role play, demonstration method, film multimedia

Abstract

This research was based on students' statements regarding their difficulty in learning drama. This study aimed (1) to describe the planning of multimedia-assisted demonstration method in improving students’ role-playing skill, (2) to describe the implementation of role-playing learning with multimedia-assisted demonstration method, (3) to describe the increase in students’ role-playing skill after participating in learning with the film-assisted demonstration method. The subject of this study was students of class XI MIPA 4 of SMAN 8 Bandung. This study implemented the PTK design of Kemmis and McTaggart’s model with four stages; planning, acting, observing, and reflecting in two cycles. The results showed that (1) the planning of role-playing learning with the film-assisted demonstration method was based on the problems identified. The formulation of lesson plan acted as a guideline to implement actions, and the instruments served as the material for data analysis, and likewise, the selection of teaching materials was adjusted to actual conditions; (2) the implementation of role-playing learning using the film-assisted demonstration method was carried out well, comfortably, and smoothly. Although several evaluations were still found over researchers also performing as educators, and students were still not very conducive, as time goes by, students were able to understand and applied the material obtained so as to achieve the expected results; (3) role-playing learning using the film-assisted demonstration method was proven effective in improving role-playing skills of students at SMAN 8 Bandung. The result of the analysis of the students’ learning outcomes was the evidence, in which the class’ average score was 74 in cycle I, and increased to 81 in cycle II. Based on the data, the increase from cycle I to cycle II was 7 points.

References

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Amri, U. & Damaianti, V. S. (2016). Pengaruh Penggunaan Teknik Bermain Drama

Melalui Teater Tradisional Randai Berbasis Kepercayaan Diri terhadap Kemampuan

Apresiasi Drama. Jurnal Pendidikan Dasar, ISSN 2085-1243, Vol. 8. No. 2 Juli

2016. doi: http://ejournal.upi.edu/index.php/eduhumaniora /article/view/5141/3606

Andriani, N.(2013). Penerapan Model Pembelajaran Bermain Peran (Role Playing) untuk

Meningkatkan Keterampilan Siswa Memerankan Tokoh dalam Pementasan Drama

Siswa Kelas XI IPB SMA Saraswati Singaraja. Jurnal Pendidikan Bahasa dan

Sastra Indonesia Undiksha Volume 1 No. 7. doi:

https://ejournal.undiksha.ac.id/index.php/JJPBS/article/view/1155/1018

Ar, S. & Damaianti, V.S. (2006). Metode penelitian Pendidikan Bahasa. Bandung: Remaja

Rosdakarya.

Baihaqi, I. (2014). Peningkatan Keterampilan Bermain Drama dengan Metode Role

Playing pada Kelompok Teater Kenes SMPN 4 Yogyakarta. Jurnal Transformatika

Volume 12 No. 2. doi:

http://jurnal.untidar.ac.id/index.php/transformatika/article/view/187/138

Emzir & Rohman, S. (2015). Teori dan Pengajaran Sastra. Jakarta: Rajagrafindo Persada.

Endraswara, S. (2011). Metode Pembelajaran Drama (Apresiasi, Ekspresi, dan

Pengkajian). Yogyakarta: CAPS.

Hasibuan, J.J. & Moedjiono. (2012). Proses Belajar Mengajar. Bandung: PT. Remaja

Rosdakarya

Published

2021-04-27

Issue

Section

Articles

Citations

How to Cite

Peningkatan Kemampuan Bermain Peran Menggunakan Metode Demonstrasi Berbantuan Multimedia Film. (2021). Artikulasi: Jurnal Pendidikan Bahasa Dan Sastra Indonesia, 1(1), 48-54. https://doi.org/10.17509/artikulasi.v1i1.32527